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System overview

The BBT timing software is made up of three components:

  1. Welcome program: This is the first thing you see when starting BBT. This launcher helps you start and connect to a master computer and opens up a client for you. It also handles software updates, your license etc.
  2. Master (server): This is the heart of the timing software. The master is mostly invisible but is the essence of BBT. It is the component handling all the timing, connecting to remote units and systems, and doing all the hard work. The master uses a database to store all the information.
  3. Client: This is the desktop program that enables you see and control the server graphically.

This way of organising the software allows you to connect as many clients as you want to the master making it possible for an infinite number of people to work on the same event at the same time.

You can even control the master remotely if only you have an Internet connection between the master computer and you own device. This is particularly useful for providing fast support for people in the field.

Welcome program

When starting BBT timing you have to choose between starting the server on the local computer or selecting another server on the local network. Any server that is started on the network will listed automatically.

The program will also let you know if the computer clock is out of sync (compared to accurate internet time servers), if software updates are available, etc.

Master

The timing master (server) is the heart of the software and handles most of the tasks, including:

  • Connecting to external device such as timing units, clocks,
  • Storing and updating event data, participants, results etc.
  • Processing and computing times
  • Synchronizing data with external websites
  • Capturing video
  • Providing web interface to live results, late entry services etc.
  • Most other timing tasks…

The master itself is almost invisible, but you can see when it is running in the bottom right of your screen. Doubleclicking it gives you the option to shut it down.

Client

The client is the interface you will be spending the most of your time in. It it basically just a graphical interface to all the functions provided by the master.

Once connected to a master, you can move on to what really matters: Timing your event!